![]() Colossus will have a better use of its shield. Some of the changes and fixes have been implemented for the beginning of the Early Access on February 15, while others were left for a week later, most likely because the devs needed more time testing and tweaking them.Ī few interesting improvements I would like to name here are changes to two of the classes. ![]() The studio announced a couple of weeks ago that the game will have two patches between the Public Demo weekend and the worldwide launch on February 22nd. …Although I miiight have pushed myself into Masterwork ranked Javelin and done a mission just to get the achievement.Anthem is currently in early access, but BioWare seems to be paying attention to the community’s feedback, wishes and reactions. So until I can get a good enough component to replace the Epic Armor one, or even better, a Masterwork or Legendary Bulwark Point - I’ll be happy with an Epic Javelin rating. I can push the gear level up into the ‘Masterwork’ tier, but while (slightly) more survivable, it’s far less damage. But here’s a screenshot showing what I’m wielding at the moment. ![]() How’s my Build Coming Along?Īlright so not exactly patch related, but the MW drop increase from Grandmaster Strongholds and Legendary Contracts helped… so… Don’t leave Fort Tarsis without one of these in your party for near on instant knockdown of Scouts, Hunters, Elementalists or any other pesky shield-wielder you care to name. Pulse Blast is an absolute shield destroyer now. OK, this one might’ve actually been in the patch notes. (Also? Go Ranger power!) Ranger’s ‘Pulse Blast’ is Amaaazing now ![]() End of a Legendary Contract on Grandmaster 1 difficulty. Turns out not though, and GM xp has been buffed by a factor of 8-10x. (No idea if this is viable btw, you can take lower people in with you, but not sure what their XP would be like now.) I had wondered if this was perhaps intentional to prevent dragging lower level characters along with you and power leveling them. If you made it to Grandmaster difficulty before the patch, you might’ve noticed that the XP gain was tiny compared to what you would get on any other difficulty. So even if you’re incredibly unlucky during the mission itself and don’t manage to get any MW’s to drop for you - just know one will come in the end.Ī positive change and one that should keep people sticking around to the end. Hopefully one we’ll see resolved soon! Stronghold and Legendary Contract Completion BonusĬompleting a Stronghold or Legendary Contract on Grandmaster 1 or higher difficulty now guarantees a Masterwork (with I assume, chance at a Legendary). Thankfully the missing/reduced coin from these challenges is a bug. Now you earn more than double that amount from at least Rank 6 upward.Ī very positive change, but one I had momentarily thought was in place of what were previously pretty good coin rewards from basically any daily/weekly/monthly challenge available. In the old screenshot one of my friends was at the time Rank 9 (of a possible 10) and was providing 540 coin. Alliance Ranks Provide More Coin Feb 15th Build of Anthem From The Feb 21st Build of Anthem Others though have reported jittery framerates and micro-freezes that reverting back to 418.81 1 seems to resolve.īesides that, I also found a few changes not in the patch notes! I’m sure there are others, but here are some of the big ones I found not covered in the notes. I personally had issues with the game hanging on quit with a black screen until force-terminating the game. A PSA though: If you’re using nVidia drivers 418.91 (The latest as of Feb 22nd), this version of Anthem does not like it. It seems an incredibly positive list overall, and my experience with it so far would back that up. It has a wide array of changes and fixes, with the official list of changes from BioWare here. The February 22nd Day 1 Day -1? patch came out yesterday, in advance of the launch for all comers today.
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